keeper of destiny Developer Paraglacial thanked followers for his or her “unbelievable” assist for the brand new launch. This fantasy RPG jumped out of the display screen the primary time I noticed it. The actually superb environments and fight really feel like the following evolution of Skyrim. The staff has now launched its second main replace because the begin of Early Entry, integrating a few of the commonest suggestions into the preliminary implementation, together with FOV. Whereas we’re at present engaged on our subsequent main set of additives, we’re additionally including some methods to extend the replayability of your present construct.
Fatekeeper is not making an attempt to be a substitute for The Elder Scrolls 6. There’s loads of room to discover stunning forests and crumbling ruins, but it surely’s a way more centered, story-driven journey than Bethesda’s video games. However the motion feels the identical rush I felt once I first performed Skyrim in 2011, but it surely’s since improved and escalated to 2026 requirements. Melee assaults have actual energy, dealing brutal knockdowns or sending enemies plummeting off cliffs. The development and spell system contains influential decisions to pursue quite a lot of potential builds.
Whereas it is a sturdy basis, what this early entry product can provide continues to be comparatively restricted, with just a few hours of campaigns at present obtainable. This was a deliberate resolution by Paraglacial and writer THQ Nordic, with the purpose of “getting suggestions early on and permitting us to vary the main target of the sport,” adapting to lean in direction of the weather gamers favored finest and tweaking people who weren’t working.
That suggestions is coming in with a critical slant. “We’re truthfully a bit overwhelmed by the passion surrounding Fatekeeper,” Paraglacial wrote. It is not simply the quantity of feedback, strategies, and bug reviews. “What’s actually shocked us over the previous few weeks is the standard of suggestions we have acquired. Whether or not individuals are having fun with the sport, mentioning flaws, or simply telling us that typically every little thing sucks, so many individuals have taken the time to clarify their ideas in superb element.”
He continues, “A few of the harshest criticism we have acquired has been considerate and constructive, usually accompanied by strategies for the way issues could possibly be improved. As builders, that is one thing we actually worth and do not take without any consideration.” Primarily based on that response, Fatekeeper replace 0.1.2 introduces an “experimental implementation” of primary FOV settings and the flexibility to allow automated equipping of pickups in varied classes.
Windblast was reworked as a result of the prevailing implementation “simply felt bizarre and wasn’t actually getting used.” Its new type has 50% longer vary, will increase base arc and pace, and scales “considerably” with spell energy. At default stage, it gives sufficient influence to “barely push again/overcome small enemies”, however as you enhance the ability of the spell, this influence will increase. Paraglacial says it has additionally utilized an identical replace to Herald of Winter.

Amongst different modifications carried out within the newest patch is the flexibility to make use of the torch as a “very primary” fight possibility. Weapon coatings have been dramatically sped up, some gentle armor stats have been adjusted to make them extra viable decisions for sure builds, there’s an choice to disable the HUD throughout finishers, and a brand new save spot has been added earlier than the primary huge battle in Forgotten Halls. Paraglacial additionally goals to offer a bit extra readable steering in areas the place gamers get misplaced.
Fatekeeper patch 0.1.2 has been launched. Seeking to the longer term, the staff is discussing the opportunity of “a number of options centered on replayability” to maintain gamers engaged whereas engaged on the following huge Early Entry drop. “Our present considering is that we need to be certain that the following content material replace feels substantial and significant when it arrives, relatively than dashing via small content material additions merely to extend playtime,” it explains. “Within the meantime, we’re exploring methods to additional enhance the expertise for gamers who’re already on the lookout for a cause to return again.”
